How do creators utilize technology, new and old, to create commercialized sequential art? How were their workflows created and how efficient are they? What would an ideal workflow look like? What is the impact of environment on workflow?
My bachelor’s thesis consisted of a technical and sociological component.
The technical study observed the workflows 3D graphics used, with a particular focus on software and plugins used. An improved workflow was developed to reduce software rendering time and improve quality when working with non photo-realistic rendering engines. This included plugins for automating routine tasks and communications between frequently used software programs
The sociological study investigated how creator environment influenced technology use and adoption of innovative technology. I collected data from opposing demographics: (1) American vs. Japanese creators, and (2) independent creators vs. those employed by established companies. Technology focus was on: (1) 3D creation software, (2) 2D creation software, (3) internet marketing, and (4) emerging technology, such as responsive e-reader templates. I set out to investigate how a creator’s environment and experience influenced the workflow they used. My findings led me to conclude that the lack of job stability for independent creators in both the United States and Japan engendered a greater utilization of technology, irrespective of cultural differences,
My research relied heavily on in-depth interviews, questionnaires, and observation of users work space and software use habits. I also collected anecdotal evidence from technical support forums used by self-published graphic novelists. My data collection for larger, established corporations relied on literature review, manuals published by said companies, and anecdotes from employees.