2018 – 2021/22 (expected)
PhD Candidate in Engineering at the Engineering Design Center
London School of Economics
Certificate in Managerial Finance
2010 – 2014
BA in Science, Technology, and Society, with a focus in Software Design
Graduated with Departmental Honors and University Distinction
Studied abroad at Doshisha University in Kyoto, Japan
Researched creator’s use of technology in Japanese sequential art markets
Immersive Japanese language studies
EOK Consulting / Founder
2016 – Present
Lead medical technology consultant and founder of EOK Consulting
Specialize in sexual medicine, gynecology, telemedicine, surgical simulators, and patient communication systems
Work with doctors at Stanford Hospital, Alvarado Hospital, and UCSF
Art Corgi / CTO
2014 – 2016
Built the eCommerce platform for what has become the largest mid-market art commission market in the world
Worked on order automation systems
Member of 500 Startups
UCSF / Technical Lead
2010 – 2011
Contributed to telemedicine project treating post-traumatic stress disorders in a joint project with the US armed services and UCSF Langley Porter
Led animation and feature design teams for teen mental wellness project at Langley Porter
Sirius Games / CEO
2007 – 2010
Started an educational game design company, creating games to teach students languages through immersive exploration
2009 NAWBO award for young entrepreneurs
Robo Investor Reports Research Group
Founded a research group to investigate online automated investment advisor services, completing industry research to serve certified financial advisors (CFAs) looking to offer advice on automated investment to attract younger clientele.
Designed and conducted research on online user experience design and its effect on customer confidence.
Collaborated with fellow researchers specializing in legal and financial service issues to publish a white paper summarizing the state of automated investment services in 2015.
3D Graphics Workflow Study
Two part study conducted as part of the BA Honors work at Stanford, examined the pipelines used by digital graphic artists.
The first part of the research was a developmental study, supervised by Dr. David Kelley at the Hasso Plattner Institute of Design, to improve the efficiency of non-photo realistic rendering engine plugins and pipelines. Workflows were observed and user need-based interviews conducted. Pipelines were then simulated and tested to create an improved workflow with custom plugins, resulting in a 13% increase in efficiency.
The second part of the research was a descriptive study to examine how different demographic groups – independent web comic creators vs creators employed by publisher (e.g. DC Comics, Shogakukan) and American creators vs. Japanese creators – utilized different workflows. The study relied on semi-structured interviews and case studies to conclude that web comic creators tended to adopt new softwares and publish via emerging web platforms and mediums years in advance of industry professionals.
VDC & BIM Research Group
Worked with industry partner, Obayashi Global, to evaluate and score their use of virtual design construction technology on a recent build, as part of VDC and Bim Scorecard Research Project. Used the bimSCORE scorecard developed by Calvin Kam to quantify Obayashi’s use of technology for comparison to other case studies.
Center for Automotive Research at Stanford (CARS)
Research assistant on an experimental study on the relation of dashboard user interfaces to automotive accidents at Center for Automotive Research at Stanford. The research sought to determine how text, visual, or auditory messages related to driver accident rates in a simulator. Participants were selected from a voluntary sample, then assigned randomly to groups (text interface, visual interface, or auditory interface). After two test drives to become comfortable with the simulator, participants drove both with and without a modified interface. Accident rate was recorded and correlated to interface type and activity. A five-point Likert scale was used to asses participant’s self-perceived performance and comfort with the user interface system.